![]() ![]() ![]() 0x90b05dd1 FindNextComponentInternal(ComponentRecord*, ComponentDescription*, unsigned long) + 86ģ5. 0x90b05fe0 registerSystemComponents + 307ģ4. 0x90b06ff1 processSerialKissers + 179ģ3. 0x90b3ca0a kissComponent(ComponentRecord*) + 182ģ2. 0x90b9cdee CallComponentRegister + 37ģ1. 0x90b0e51f CallComponentDispatch + 29ģ0. 0x90b0cd6e _cf_lookupLibraryEntry(rtFile*, short, RegisteredComponent*) + 464Ģ5. Thread 0 Crashed: Dispatch queue: -threadĠ com.unit圓d.UnityEditor3.x 0x0029324f operator new(unsigned long, void*) + 1ġ Crusher 0x08535e26 SetTurboGlobalsCrusherSD + 54860Ģ Crusher 0x08535ea9 SetTurboGlobalsCrusherSD + 54991ģ Crusher 0x08536050 SetTurboGlobalsCrusherSD + 55414Ĥ Crusher 0x0853622e SetTurboGlobalsCrusherSD + 55892ĥ Crusher 0x08536379 SetTurboGlobalsCrusherSD + 56223Ħ Crusher 0x0853645d SetTurboGlobalsCrusherSD + 56451ħ Crusher 0x0852b99a SetTurboGlobalsCrusherSD + 12736Ĩ Crusher 0x084df1b9 operator delete(void*, void*) + 289705ĩ Crusher 0x084df39b operator delete(void*, void*) + 290187ġ0 Crusher 0x084df402 operator delete(void*, void*) + 290290ġ3 dyld 0x8fe0ed69 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 235ġ4 dyld 0x8fe0d31a ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 246ġ5 dyld 0x8fe0d2be ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 154ġ6 dyld 0x8fe0d3cd ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 61ġ7 dyld 0x8fe0200b dyld::runInitializers(ImageLoader*) + 34ġ9 libSystem.B.dylib 0x961802a8 dlopen + 66Ģ0 0x938dbed9 _CFBundleDlfcnLoadBundle + 233Ģ1 0x938dba4a _CFBundleLoadExecutableAndReturnError + 1370Ģ2 0x938db4e1 CFBundleLoadExecutable + 33Ģ3 0x938dc159 CFBundleGetFunctionPointerForName + 57Ģ4. ![]() The Crash report is the following: Process: Unity I tried running it from the Terminal window (/Applications/Unity/Unity.app/Contents/MacOS/Unity) and it still crashed but at least the Terminal showed me an error message: Segmentation fault ![]() When I double click the Unity icon, after a few seconds it unexpectedly quits. It is a MacBook Pro, 2.4 Ghz Intel Core 2 Duo with 4 Gb of RAM. Its very annoying and sorry this post is a mess its 2 o'clock and I've been up all day working on this thing and nothing.I downloaded Unity 3.5.2 and installed in on my Mac. I've tried everything, like I said it’s not the battery or power cable or the logic board (I think) because it was working twice for 5 minutes. When its connected to power cable the light on the MacBook blinks 5 times before it comes on. I think its something that's not installed or something from me switching the OS so many times. When I hold the power button and remove the battery and keep holding for 10 seconds then putting the battery back in the system it then comes on without having to be plugged in but the fan is on and still no battery detection. I don't think it’s the logic board, charger, or battery seeing that it was working on and off. I tried a SMC Reset and nothing, still I got it working again and again it was only for 5 minutes and I haven't been able to get it back working again I ran into a problem where the battery was not being detected at all! I fixed the issue for about 5 minutes and then it went back to not being detected with the X where the battery should be and it saying 0%. So then, I wanted to switch back to Mac OS-10 which I did. I put Windows on the system because everything I wanted to do could not be done with a mac OS-10. Okay so first of all I never had any issues with the MacBook at all! ![]()
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